miércoles, 30 de noviembre de 2011

Cell Phone Gaming Taking Off

According to a new consumer study conducted by research firm Information Solutions Group on behalf of casual games publisher PopCap Games, 57% of AT&T wireless subscribers play mobile games.

The advent of the iPhone and its App Store have made the download and usage of mobile games easier than ever, and the mobile gaming industry is expected to grow more than 10% per year to hit $6.3 billion in user spending by 2011, according to a report from Gartner.

52% of gamers cited 'distraction from daily life issues' as the top benefit derived from mobile gaming, followed by 'relaxation and stress relief' (40%) and 'improved mood' (12%)--in addition, 52% of gamers said they play mobile titles during work hours, and 14% selected 'during my work day, when I need a short break' as the time when they most often play games on their phone.

60% of all mobile gamers cited 'while waiting for an appointment' as a time when they play mobile games, with 'during the day on weekdays' selected by 34% of respondents and 'when traveling on vacation' and 'on the weekend' tying for third at 25% each.

The Information Solutions Group study reports that 59% of AT&T gamers play games on their phone at least once a month, and 40% said they play weekly or more often--41% said they played less than once per month. 91% of mobile gaming sessions last fewer than 30 minutes, and 62% extend fewer than 15 minutes. In all, 71% of mobile gamers play games on their phone for less than an hour per week, although 52% of those who play daily said they play for three or more hours per week.

Asked to name 'games you enjoy playing on your cell phone,' 20% of AT&T gamers cited Tetris, followed by Bejeweled at 18% and Solitaire at 17%. Puzzle games topped popular genres at 66%, followed by card/casino titles at 51%--board games earned 15% of the vote, with action/adventure trailing at 11%.

86% of mobile gamers also play video games on one or more other devices, with 76% of gamers playing on computers, 41% on consoles and 24% on handheld game devices.

17% of mobile gamers consider their mobile handset their primary gaming device.

martes, 29 de noviembre de 2011

One Thing I Wouldn't Do for a Palm Pre


The much hyped Palm Pre is just days away from release and things are getting downright weird. Check out the picture of this nut who got a huge Palm Pre tattoo on his arm in order to win a free device.

PreCentral.net
is running the campaign.

Personally, I'm going to wait until the next version of the Pre to get my tattoo.

UK Government Envisions a Grim Future

In trying to analyze future threats to Britain's armed forces, the UK Ministry of Defence has created a chilling future scenario of global instability and devastating weapons.

Taking into account familiar threats such as global warming and the growing population in political 'hot spots' such as the Middle East, the study also notes threats such as:

  • Self-directed weapons that need little or no human control

  • Implanatable information chips wired directly to the brain

  • 'Flashmobs' that could be mobilized instantly by criminal or terrorist groups

  • A revival of Marxism and other radical political movements

  • The continued growth of militant Islam


Much of this instability will be driven by declining resources coupled with increasing numbers of people living in cities.

Source: Guardian

lunes, 28 de noviembre de 2011

Mossberg Reviews the Palm Pre


Walt Mossberg does a great review of the Palm Pre today. If you're considering the device or just curious, you should read it here.

Couple highlights:

'But on June 6, Apple will get a powerful competitor in this category. It's a beautiful, innovative and versatile hand-held computer that's fully in the iPhone's class. It's called the Pre, and it comes from Palm, the company that pioneered the hand-held computer in the 1990s. I've been testing the Pre for a couple of weeks, and I like it a lot, despite some important drawbacks that will have to be remedied.'

'All in all, I believe the Pre is a smart, sophisticated product that will have particular appeal for those who want a physical keyboard. It is thoughtfully designed, works well and could give the iPhone and BlackBerry strong competition -- but only if it fixes its app store and can attract third-party developers.'

domingo, 27 de noviembre de 2011

MIT Demonstrates 'Wireless Electricity'

The ability to direct and transmit electrical power through the air, without wires, took a further step from the theoretical to the practical in June when a group of MIT researchers demonstrated their 'WiTricity' concept.

The technology works by transmitting electricity as a magnetic field oscillating at a specific frequency. Through 'magnetically coupled resonance,' the 'receiver' can capture the electricity, making for an efficient and safe method of over-the-air transfer.

Wireless transmission of electricity has been understood in theory since the work of Nikolai Tesla in the 19th Century. Safe, efficient and cost-effective wireless electricity could hold countless beenfits, from eliminating the need to install costly copper wiring to lowered reliance on batteries for small devices. However, despite the success of WiTricity, the technology has a long way to go before it is deployed commercially... not to mention the need to better understand side effects such as interference and possible effects on health and the environment.

Source: Self Service World

First Step Toward Organ Regeneration in Humans

Research conducted at Stanford University suggests that humans may one day be able to regenerate damaged organs and nerves, and possibly even regrow limbs. This research has focused on primitive animals such as the sea squirt, which can heal itself in ways that higher-order animals cannot. By understanding the way in which animals repair damaged body parts, scientists hope to be able to replicate such processes in humans.

Source: Biology News Net

sábado, 26 de noviembre de 2011

Is True Global Democracy the Next Great Political Movement?

A near-universal disillusionment with traditional forms of government is driving new expressions of democracy around the world, underscored by a growing awareness of global issues and Internet-based connectivity. Paul Hawken of Orion magazine describes how many of the networking trends evident over the last decade are coalescing to create new ways for socially- and politically-minded groups to organize and make a difference:

This is the first time in history that a large social movement is not bound together by an 'ism.' What binds it together is ideas, not ideologies. This unnamed movement's big contribution is the absence of one big idea; in its stead it offers thousands of practical and useful ideas. In place of isms are processes, concerns, and compassion. The movement demonstrates a pliable, resonant, and generous side of humanity...

The promise of this unnamed movement is to offer solutions to what appear to be insoluble dilemmas: poverty, global climate change, terrorism, ecological degradation, polarization of income, loss of culture. It is not burdened with a syndrome of trying to save the world; it is trying to remake the world.



Source: AlterNet

jueves, 24 de noviembre de 2011

iPhone Game Review - Bed Bugs


My wife and I both have iPhones and this weekend she was mentioning that she has yet to find a game that she 'just loves to play'. Now, to be fair, she doesn't have a lot of time to surf through the thousands of games in the App Store but I have found quite a few that she likes, just none that she is addicted too.

Well, I may have found one tonight in Bed Bugs. Developed by Igloo Games Bed Bugs is highly addictive and very fun. You play the role of a sleepwalker who climbs out of bed and is bombarded by all different types of Bed Bugs that are doing their best to wake him up. At each level (I made it through 9) a new Bed Bug is introduced and each of them have to be handled differently.

Some you can't touch. Others you have to touch multiple times and in the latest level, some you touch once but you better not touch them again.

The game starts out pretty easy but gets progressively more difficult as the new Bed Bugs get introduced and you have to keep your fingers moving to keep your Sleepwalker asleep.

This is a game that is simply perfect for the iPhone and iPod touch and everything about the game is done extremely well: the sound, the graphics, the controls and the game concept are fantastic.

This is Igloo's second iPhone game. Dizzy Bee was the first and although I have personally not played it, it has gotten tremendous reviews so it's no surprise that these guys have nailed it again with Bed Bugs.

This is a game for all ages and I'm excited to show my kids this one as well. It is currently selling for $1.99 in iTunes and I highly recommend downloading it now.

miércoles, 23 de noviembre de 2011

Unintended Consequences of Biofuels

Biofuels, particluarly those derived from ethanol, have been heralded as an ideal way to wean us off of polluting and increasingly expensive fossil fuels. While we may have no choice but to rely on biofuels in the future, some futurists are sounding the alarm about the unintended consequences of biofuel reliance. In July, the futurist think tank Global Business Network noted that crop growth for biofuels could come at the expense of the world food supply. Others are citing the phenomenon of 'agflation,' or the increased price of all things agricultural, from produce to dairy products to real estate in rural areas. Indeed, manufacturers of all types are beginning to notice higher prices for animal by-products used in products such as soaps.

While market forces may eventually correct agflation-driven price increases, the time is now to understand that energy solutions such as biofuel are not 'magic bullets' without impact in other areas, and to mitigate those impacts.

Source: Techdirt

martes, 22 de noviembre de 2011

Apple Announces iPhone Release Date

Mark your calendar for Saturday, June 11 -- that's the date that Cingular has announced that it will begin selling Apple's long-anticipated iPhone. That date is also the first day of Apple's Worldwide Developers Conference.

Source: Crave

domingo, 20 de noviembre de 2011

Flick Fishing First to a Million Paid Downloads


Congrats to iPhone game developer Freeverse, who announced today that over the weekend they sold the millionth copy of their Flick Fishing game, making Flick Fishing the first paid application to reach the one million download milestone.

Flick Fishing allows iPhone and iPod touch users to take a virtual fishing trip with the flick of a wrist.  The game uses the iPhone's accelerometer to recreate a casting motion, then a combination of bait choice and fishing skill helps players land the big fish.

The iPhone OS 3.0 update issued last week for Flick Fishing allows peer-to-peer networking for players to compare their catches while competing in a blackjack style fishing contest. In addition, in-app purchases of a new fishing location and new fish have been made by nearly 10 percent of users since the OS 3.0 update was issued.
 
'We couldn't be happier that so many people decided to put on their virtual fishing cap and give Flick Fishing a try,' said Ian Lynch Smith, president and co-founder of Freeverse. 'We're very proud that over one million players have discovered that Flick Fishing is a great way to enjoy summer fun on your iPhone without the pesky flies and mosquitoes.'

The game can be purchased from iTunes for $.99 by clicking here.

sábado, 19 de noviembre de 2011

Interesting iPhone Data from Nielsen


Consumer research firm, The Nielsen Company, released some interesting data on the iPhone this week. The study found:

- As of April 2009, there are 6.4 million active iPhone users in the U.S., up from 2.1 million a year prior.

- 37% watch video on their phone (6x as likely as the typical subscriber).

- There are roughly as many iPhone users 55 and older as there are 13-24. (see chart)

- 98% of iPhone users use the data features of their phone, services that should improve with the enhanced speed promised by the iPhone 3G S.

- 88% use the Internet (4x as likely as the typical subscriber).

- 75% download apps (5x as likely as the typical subscriber).

- 72% use location based services (7x as likely as the typical subscriber).

None of this data is overly surprising but it is good news for all of us in the mobile data market as more and more consumers will be buying iPhones (and other smartphones) so overall usage of applications, mobile web, mcommerce, etc. is about to explode.

viernes, 18 de noviembre de 2011

M-Commerce Usage Grows According to PriceGrabber

According to a new report from PriceGrabber.com, the increased popularity of Web-enabled phones in the United States has helped online shoppers become mobile Internet shoppers. One in 10 online consumers said they purchase online from their mobile device, 16% compare prices and another 16% research product details/specifications. Of the online consumers making purchases from their mobile phones, 58% have purchased digital content for their phone, 51% have purchased consumer electronics, 37% have purchased computers, 36% have purchased books, and 31% have purchased clothing.

Smartphone and iPhone owners are comfortable using the mobile Internet to make purchases. 56% of Apple iPhone owners and 28% of smartphone owners already are comparing prices online with their mobile phones. Additionally, 27% of iPhone owners and 35% of smartphone owners anticipate that they will be comparing prices within two years.

Click here to read the full report.

The report is based on a survey of 3,305 U.S. online consumers with mobile phones, which was conducted from March 10-31, 2009.

jueves, 17 de noviembre de 2011

AT&T Leads in Smartphone Users

Citing independent market research, AT&T announced its customer base now boasts twice as many smartphone users as any other U.S. mobile operator, reporting that close to 32% of its postpaid subscribers now use an integrated device. According to AT&T, more new and existing customers activated integrated devices in Q1 than the carrier added in new postpaid subscribers. AT&T credits the smartphone user growth to its 3G network and nearly 20,000 U.S. WiFi hotspots.

"AT&T made a big push to be the mobile broadband and smartphone leader many years ago and it's clearly paying off in a big way for us and our customers," said David Christopher, chief marketing officer, AT&T Mobility and Consumer Markets. "We've taken integrated devices mainstream and nearly a third of our postpaid customers use one. Our industry-leading 3G and Wi-Fi networks make mobile data accessible to everyone—from road warriors with advanced smartphones to texting teens with quick messaging phones. We offer something for everyone."

This is an impressive statistic as smartphone users outspend non-smartphone users considerably and are generally more profitable as well.